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Unnatural Habitat (collab w/ Skyler Palatnick)

A collaboration with my friend Skyler Palatnick. He modeled and textured the majority of the scene, while I provided lighting, some optimization, SFX such as fog and volumetrics, and full post-processing. Skyler is an extremely impressive 3D artist with deep modeling experience, particularly with nature subjects. Check him out: https://www.artstation.com/skypalat

Final render, with my optimization/retexturing/lighting/SFX/post-processing.

Final render, with my optimization/retexturing/lighting/SFX/post-processing.

Clay render.

Clay render.

Skyler's original render.

Skyler's original render.

Raw render, no post-processing.

Raw render, no post-processing.